Fallout: The Bluegrass Wasteland
These mutated two-headed deer are a common source of food for scavengers and survivors in the Wasteland. Their speed and keen perception makes it hard to sneak up on them or run them down, but their relatively untainted meat makes it worthwhile.
Two-headed cattle are common in the Wasteland, the last descendants of the non-mutated bovines that lived before the Great War. Though their milk is poisonous, their dung is useful as fuel and fertilizer, and their meat is perfectly healthy. Many communities use brahmins as pack animals as well.
Though horses are effectively extinct elsewhere in North America, a concerted effort by the Thoroughbreds has allowed a stable population of them to survive in the Bluegrass Wasteland. Few horses exist outside the region, since they are difficult to care for and the Thoroughbreds only allow gelded males to leave their possession. Several mutated sub-breeds of horses exist, though the most common is the zweihorse, a two-headed equine roughly equivalent to the brahmin. Zweihorses have two heads, though only one neck trunk; their two heads are often melded imperfectly at the jawline.
Some other known breeds of horse include the sleipnir, an eight-legged racing horse, and the pale rider, an albino breed with red eyes that feeds on blood rather than plants.
The area around the Appalachian Mountains is home to the enormous mutant cougars known as wampuses. These vicious predators have a hunting cry that can be heard for miles and which sounds like a woman screaming. Those unlucky enough to hear it up close are likely about to be pounced by an eight-foot-long monster cat.
These small hunting cats are known for their distinctive tufted faces and their blue-tinged fur. While they typically hunt birds and lizards for sustenance, packs of wildcats will sometimes take on lone travelers if desperate.
These rust-red aerial monsters have a combination of feathers and scales, looking rather like pterodactyls or pteranodons from old pre-war dinosaur books. They have a distinctive head crest and a beak full of razor-sharp teeth. A full-grown cardinal can snatch a child and fly away with it.
These horrific goat-headed mutants live primarily in the western portion of the Bluegrass Wasteland, though they sometimes roam eastward to prey on villages and towns. Primitive and cannibalistic, the goatmen resemble white-furred humans with goat-like heads, including square pupils and horns. Goatmen are smart enough to use spears and thrown rocks as weapons, but they don’t seem to have language or the ability to use firearms.
Another mutated breed of humans from the eastern portion of the Wasteland, mothmen are insect-like humanoids who live in high places, particularly in mountainous caves or in the upper levels of ruined skyscrapers. Mothmen have furred bodies, moth-like wings, and huge red eyes that glow in the dark. They sometimes attack travelers for no apparent reason, and those taken away by the mothmen are rarely seen again. The few that escape can speak little of their experience, as their minds have usually broken under whatever horrors they’ve seen.
Sometimes known as “crawdads,” mirelurks are huge mutated crabs and crayfish that live in the rivers and lakes of the Bluegrass Wasteland. The smallest of these monsters is the size of a man, and they can be surprisingly fast. Their armor is as dense as metal plate, and their claws can sever limbs. Some of them are poisonous. Just stay away from them.
The rivers and lakes of the Bluegrass Wasteland are home to immense catfish, some as long as ten to twelve feet. These wretched bottom-feeders have mouths full of serrated teeth, but their most dangerous feature are their barbed, poisonous whiskers.